Each new console introduced a new type of breakthrough in technology.
The Xbox 360 offered games rendered natively at high-definition video (HD) resolutions, the Play Station 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks.
To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit, With the exception of Wii Music, the games and their sequels have all been highly successful.
Publishers such as Ubisoft, Electronic Arts, Capcom, and Majesco Entertainment continued to release exclusive titles for the console, but the Wii's strongest titles remained within its first-party line-up.
The Play Station Move features motion sensing gaming, similar to that of the Wii.
Microsoft joined the scene in November 2010, with its Kinect (previously announced under the working title "Project Natal" in June 2009).
As in previous generations, Nintendo provided strong support for its new console with popular first-party franchises like Mario, The Legend of Zelda, Metroid, and Pokémon, among others.
The Nintendo DS likewise had connectivity to the internet through the Nintendo Wi-Fi Connection and Nintendo DS Browser, as well as wireless connectivity to other DS systems and Wii consoles.
Despite high sales numbers for both consoles, Play Station Portable sales have consistently lagged behind those of the Nintendo DS; nevertheless, the Play Station Portable has the distinction of being the best-selling non-Nintendo handheld gaming system.
The Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is "quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units," which tends to lower the attach rate of a product.
On September 23, 2009, Nintendo announced its first price drops for the console.
It is estimated that video game consoles represented 25% of the world's general-purpose computational power in 2007.